![]() To give the stories authenticity, the disaster scenarios and game events are presented as narratives written from the perspective of other responders on the ground. #7 days to save the world game trial#As a result, learners are provided with a safe space to learn and fail, actively encouraging trial and error over assessment.Īs a narrative-driven game, a key focus during development was creating the individual and emotive moments that capture the story of each scenario, without trivialising the experience. The trade-off game mechanic and the adaptive scenarios create a gaming experience that is replayable with procedurally-generated events during each scenario. Each scenario follows the same timeframe, but the events unfold differently depending on how the player responds to the weighty choices put in front of them. The game economy of I n 90 Days is based on the critical window in which field managers need to act, assess and stabilise organisational operations and programming in an emergency. How do you juggle the pressure of two communities fighting over the growing demand for clean water during an influx of displaced people? How about upholding the humanitarian mandate to prevent, mitigate and respond to incidents of gender-based violence? Throughout the gameplay, players have to continually make strategic decisions on how they prioritise the quality, speed and cost of their response to different events. Recreating the trade-off dilemmas that field managers face in an authentic way was a key priority for the game design. The sheer scale and variety of emergencies that a field manager is asked to respond to, the level of access and infrastructure that they have available to call upon and the decisions they have to prioritise vary enormously depending on the scenario they’re in. #7 days to save the world game full#Having validated the concept with the audience, Save the Children was able to build a business case for further game investment, and engage internal and external stakeholders to allocate funds for the full game development. The outcome of the sprint was a detailed product vision for In 90 Days, as well as the technical requirements for developing the game. As part of a PRELOADED-led design sprint, we interviewed multiple stakeholders - including field managers situated in emergency scenarios – digging into the role of a field manager to understand the unique challenges they face and to conceive a concept with the right learning use case. With burgeoning expertise in game development, Save the Children needed to validate the concept, and the value of a serious game, with its target audience. As part of its L&D strategy, Save the Children saw an opportunity for a serious learning game to immerse field managers in three different scenarios, and expose them to the nuanced dynamics of real-life situations. Yet traditional, linear e-learning doesn’t provide the stepping stone between the training material and the field. The most important aspect of a field manager’s training is developing situational skills, to be equipped for what they will face practically and emotionally during an emergency response. ![]()
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